Tips For Creating Phone Apps That Are Fast And User-Friendly
By now, producing and maintaining a mobile app isn’t an option. It’s a necessity. When using mobile devices, 86% of users’ time is spent on apps rather than the web.
That’s for good reason. They’re fast. They’re reliable. They’re to-the-point. Most prefer the sheer convenience that an application offers, so they don’t have to scour a website.
To stay competitive, you need to ensure your software is able to run smoothly. As many of us already have limited storage, we don’t hesitate to delete apps that malfunction.
So, if you’re in the early stages of development, we want to help out. Here are some tips for designing phone apps that are fast and user-friendly.
Keep It Simple, Stupid (KISS)
Remember that BODMAS acronym they made us learn in our elementary math classes? Yeah, we’re throwing it waaaay back.
Well, the same principle applies here. When you overcomplicate your app with unnecessary user interfaces, you’re going to see a huge drop in downloads. The whole purpose of phone apps is to simplify and make life easier for the user.
When building your app, we think of what elements could ease one’s experience. we try to reduce how many touchpoints a person must go through to complete a function.
Battery Life & Storage
Similarly, users hate getting those “memory full” and “Battery low” notifications. These two elements are also widely important to any user. When designing a mobile app, we are prioritizing these over fancy features and other inessentials.
For social-networking phone apps or ones that rely on a marketplace, there needs to be a heavy user presence. You could have the greatest new app but without an adequate amount of users, it’s worthless.
That’s because your product or service is essentially driven by user-generated content. Guests expect to see certain levels of content in these cases, and if that isn’t the case, your app loses purpose. They will immediately become disengaged.
Think of Uber or Lyft. If there aren’t drivers around to pick up passengers, what is the point for the user?
To avoid this problem, launch your app in a very niche, controlled setting. Give a closed-group of users the ability to test out your features and functions and go from there.
You can then begin to add more customer groups until it becomes widespread. Increasing by segments will likely extend your launch period. But, it will keep you from diving in too fast.
As we mentioned before, your user doesn’t want to jump through hoops to complete an action. Sure, in many instances, it’s necessary to gather information to create a profile and what not.
But, when the app is first downloaded, you don’t want to bombard your user with tasks. It’s okay to ask for some of the basics, i.e. username, preferences, etc.
Yet, you need to make sure that they have the option to skip through if wanted. The value of an app to a person isn’t established until they’re able to use it.
What that means is your user needs the opportunity to play around. Give them the opportunity to enjoy the features you offer without being intrusive.
The number one reason that phone apps get deleted is that they don’t operate as they should.
We’re positive that there are very few who go back to an app after it crashes multiple times. It’s frustrating, inconvenient, and creates a general distaste for the user.
This is where we come in. To give you high standard product that that can compete anywhere in the world.